Page 1 of 1

Adding new maps: 21 May 2011

Posted: Wed May 11, 2011 12:35 am
by Brutus
I am adding new maps for testing. Ones in red have been removed, ones in green are new since the date listed in the topic header.

gg_ar_industrial_mini
gg_Cinema
gg_csbase
gg_csbase2
gg_deathplatforms_v1b
gg_dglknife_v4
gg_dipmap
gg_dust
gg_floatworld
gg_fy_crates_v2
gg_ggArena_b1
gg_graveyard
gg_gswarm_sandbox
gg_gswarm_wall
gg_KK_arena
gg_mario_Vs_wario
gg_metalbox
gg_neonarena_ii
gg_Resolve_1a
gg_texture_keskonsmar
gg_ultradeth_b1
gg_redd_compounded_v1
gg_shotsalot_final

Let me know if some should go.

Re: Adding new maps

Posted: Thu May 12, 2011 1:09 am
by kodachrome
gg_csbase has a ton or errors in console. Otherwise it's a good map.


CMaterial::PrecacheVars: error loading vmt file for csbase/css_logo_4
CMaterial::DrawElements: No bound shader

Re: Adding new maps

Posted: Thu May 12, 2011 1:44 pm
by Yowzer
I've only played two of them so far.
gg_Resolve_1a wasn't bad, but the spawns were a bit of trouble to get out of.
gg_gswarm_wall was ok, but very dark.

Re: Adding new maps

Posted: Sat May 14, 2011 5:03 am
by Yowzer
gg_ar_industrial_mini was kinda stupid with its destructable bridge.
gg_metalbox needed more light, but wasnt too bad with the gamma cranked.
gg_gswarm_wall seemed way less dark the second time around.
gg_mario_Vs_wario wasn't bad.

Re: Adding new maps: 21 May 2011

Posted: Sat May 21, 2011 7:17 pm
by Brutus
Added a couple new maps.