Adding new maps: 21 May 2011

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Brutus
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Adding new maps: 21 May 2011

Post by Brutus »

I am adding new maps for testing. Ones in red have been removed, ones in green are new since the date listed in the topic header.

gg_ar_industrial_mini
gg_Cinema
gg_csbase
gg_csbase2
gg_deathplatforms_v1b
gg_dglknife_v4
gg_dipmap
gg_dust
gg_floatworld
gg_fy_crates_v2
gg_ggArena_b1
gg_graveyard
gg_gswarm_sandbox
gg_gswarm_wall
gg_KK_arena
gg_mario_Vs_wario
gg_metalbox
gg_neonarena_ii
gg_Resolve_1a
gg_texture_keskonsmar
gg_ultradeth_b1
gg_redd_compounded_v1
gg_shotsalot_final

Let me know if some should go.

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kodachrome
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Re: Adding new maps

Post by kodachrome »

gg_csbase has a ton or errors in console. Otherwise it's a good map.


CMaterial::PrecacheVars: error loading vmt file for csbase/css_logo_4
CMaterial::DrawElements: No bound shader
"When you do things right, people won't be sure you've done anything at all."

Image

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Yowzer
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Re: Adding new maps

Post by Yowzer »

I've only played two of them so far.
gg_Resolve_1a wasn't bad, but the spawns were a bit of trouble to get out of.
gg_gswarm_wall was ok, but very dark.

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Yowzer
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Re: Adding new maps

Post by Yowzer »

gg_ar_industrial_mini was kinda stupid with its destructable bridge.
gg_metalbox needed more light, but wasnt too bad with the gamma cranked.
gg_gswarm_wall seemed way less dark the second time around.
gg_mario_Vs_wario wasn't bad.

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Brutus
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Re: Adding new maps: 21 May 2011

Post by Brutus »

Added a couple new maps.

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