Reviewing maps no more needed - 8 Feb 12

Information on the server, like maintenance, MoTD, etc.
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Brutus
Posts: 650
Joined: Wed Oct 06, 2010 7:03 pm
STEAM ID: STEAM_0:1:1286

Reviewing maps no more needed - 8 Feb 12

Post by Brutus »

No more maps needed at this time.

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LMPK
Posts: 16
Joined: Fri Oct 22, 2010 10:25 pm

Re: Find me maps

Post by LMPK »

Here's 3 that I have played in the past:

Angry Overpass
http://www.gamebanana.com/cssgg/maps/17 ... maps/87389
Image

gg_necrolepsy2
http://www.gamebanana.com/cssgg/maps/138914
Image

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Brutus
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Re: Find me maps

Post by Brutus »

We had angry overpass before, but I think we pulled it, because people didn't like it.

I'll check out the other two tonight.

Thanks for the help Lee.

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Meatball
Posts: 95
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STEAM ID: 0:1:14589449
Location: Ontario

Re: Find me maps

Post by Meatball »

Had one of the OBC guys request this version of Funtimes ( Funtimes version 2 ). A little bit smaller than the one on rotation = good knifing map


http://www.gamebanana.com/css/maps/scre ... 3?screen=0

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grandma death
Posts: 292
Joined: Wed Oct 06, 2010 9:29 pm

Re: Find me maps

Post by grandma death »

So are we not knifing you enough Meatball?


Muahahahaha


We can fix that!
"It has been said that politics is the second oldest profession. I have learned that it bears a striking resemblance to the first." - Ronald Reagan
In God We Trust

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Meatball
Posts: 95
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Location: Ontario

Re: Find me maps

Post by Meatball »

Them's fighting words lol.
Challenge accepted !!!!!

Festae
Posts: 3
Joined: Fri May 18, 2012 11:11 pm
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Re: Find me maps

Post by Festae »

So... I suppose I could offer some of my maps for you, if you're interested.. I'll get some stuff up for you in a bit

*edit* - here's the 3 I have on gamebanana.

http://gamebanana.com/cssgg/maps/40977 - gg_cbble_shotty

http://gamebanana.com/cssgg/maps/40827 - gg_crackalackin_done

http://gamebanana.com/cssgg/maps/40976 - gg_hax_bloo (I have a much better version, but its a huge filesize (not bad with a fast download server though) but its not uploaded anywhere..)

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Brutus
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Re: Find me maps

Post by Brutus »

Thanks. I'll check out the maps and see if it will fit our player base. cbble locks interesting just from the picture.

Festae
Posts: 3
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Re: Find me maps

Post by Festae »

I apologize in advance for assaulting you with this post. Also, you won't hurt my feelings any if you don't want to use any of these, I just thought I'd offer them since I like your server and I ping really good to it. lol

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gg_shotty_tweak -- This map isn't really different than the normal shotty, except I changed up the textures, optimized it a bit better, and removed the shotguns.

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gg_cell_arena -- This map was my first try with cell shading. I think I can do better, but it takes a looooooong time..

Image Image



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gg_blender -- This map is a little on the large side, but it usually sustains a crowd.

Image Image


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gg_shotty_industry -- This is my take on shotty, or one of my takes anyway..

Image Image Image



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gg_deagle_columns -- This is the exact same size and pattern as the regular shotty, but columns to the ceiling instead of boxes. It gives a very different feel to deagle.

Image



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gg_FunFest_modv2 -- One of a few versions of funtimes I messed with.

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gg_industrial_strength -- Another sort of large map, though it still plays pretty fast.. one of the favorites I've made

Image Image Image Image Image



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gg_factory_x1 -- This map plays very fast, with some hidden bits.

Image Image Image



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gg_cargoship -- This map uses custom textures, which is why the file size is 20 mb. It will download relatively fast with a fast download server, so hopefully you have that.. lol This is the much better version of hax_bloo that i posted before. I was considering re-doing it with default textures to bring the filesize down again.. if there's any interest in doing so that is.

Image Image Image Image

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Brutus
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Re: Find me maps

Post by Brutus »

I'll check them out as soon as I can find time. If anyone else wants to look them over and give some reviews that would be great.

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